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GeForce GTX 1080 vs GeForce GTX 970

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5X memory is set to run at a frequency of 1251 MHz on this model. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.

Compare that to the GeForce GTX 970, which uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 1664 SPUs as well as 104 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 970 10867 points
Difference: 11075 (102%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 291 (111%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 1080 180 Watts
Difference: 35 Watts (24%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be much faster than the GeForce GTX 970 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 103680 (46%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 135%) faster with regards to anisotropic filtering than the GeForce GTX 970. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 147920 (135%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 35648 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 970
Manufacturer nVidia nVidia
Year May 2016 September 2014
Code Name GP104-400 GM204-200
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1050 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 145 watts
Bandwidth 327680 MB/sec 224000 MB/sec
Texel Rate 257120 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 2560 1664
Texture Mapping Units 160 104
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 1080 vs GeForce GTX 970”
Pee says:

Good good good and so good very good

Gennady says:

GeForce GTX 970 = DirectX 12

Gennady says:

GeForce GTX 970
Render Output Units = 56

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