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GeForce GTX 1080 vs GeForce GTX 950


Intro

The GeForce GTX 1080 features clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the GeForce GTX 950, which comes with a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 22050 points
GeForce GTX 950 6560 points
Difference: 15490 (236%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 398 (257%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 1080 180 Watts
Difference: 90 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be a lot faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 221952 (210%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (about 423%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 207968 (423%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 950, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 70080 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1080

GeForce GTX 950

Specifications

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Model GeForce GTX 1080 GeForce GTX 950
Manufacturer nVidia nVidia
Year May 2016 August 2015
Code Name GP104-400 GM206
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1024 MHz
Memory Speed 10008 MHz 6608 MHz
Power (Max TDP) 180 watts 90 watts
Bandwidth 327680 MB/sec 105728 MB/sec
Texel Rate 257120 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 2560 768
Texture Mapping Units 160 48
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 1080

GeForce GTX 950

Comments

One Response to “GeForce GTX 1080 vs GeForce GTX 950”
kyaw moe khine says:

Dear sir,
Could you please advise me that GeForce GTX 1080 graphic card is more appropriate or not for Pix4D software.

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