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GeForce GTX 1080 vs GeForce GTX 950


Intro

The GeForce GTX 1080 features a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X RAM is set to run at 1251 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM works at a frequency of 1652 MHz on this specific model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 22050 points
GeForce GTX 950 6560 points
Difference: 15490 (236%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 398 (257%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 1080 180 Watts
Difference: 90 Watts (100%)

Memory Bandwidth

Theoretically, the GeForce GTX 1080 should be quite a bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 221952 (210%)

Texel Rate

The GeForce GTX 1080 should be a lot (about 423%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 207968 (423%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 950, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 70080 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

GeForce GTX 950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 950
Manufacturer nVidia nVidia
Year May 2016 August 2015
Code Name GP104-400 GM206
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1024 MHz
Memory Speed 10008 MHz 6608 MHz
Power (Max TDP) 180 watts 90 watts
Bandwidth 327680 MB/sec 105728 MB/sec
Texel Rate 257120 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 2560 768
Texture Mapping Units 160 48
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

GeForce GTX 950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1080 vs GeForce GTX 950”
kyaw moe khine says:

Dear sir,
Could you please advise me that GeForce GTX 1080 graphic card is more appropriate or not for Pix4D software.

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