Compare any two graphics cards:
VS

GeForce GTX 1080 vs GeForce GTX 980M

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

Compare that to the GeForce GTX 980M, which comes with a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 980M 9476 points
Difference: 12466 (132%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 398 (257%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 1080 180 Watts
Difference: 80 Watts (80%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 is 156% faster than the GeForce GTX 980M in general, because of its greater bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 199680 (156%)

Texel Rate

The GeForce GTX 1080 should be a lot (approximately 158%) faster with regards to texture filtering than the GeForce GTX 980M. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 157472 (158%)

Pixel Rate

The GeForce GTX 1080 is much (approximately 55%) more effective at AA than the GeForce GTX 980M, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 36416 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1080 GeForce GTX 980M
Manufacturer nVidia nVidia
Year May 2016 October 7 2014
Code Name GP104-400 GM204
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1038 MHz
Memory Speed 10008 MHz 4000 MHz
Power (Max TDP) 180 watts 100 watts
Bandwidth 327680 MB/sec 128000 MB/sec
Texel Rate 257120 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 2560 1536
Texture Mapping Units 160 96
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield