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GeForce GTX 1080 vs Radeon R7 M260

Intro

The GeForce GTX 1080 comes with a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R7 M260 1120 points
Difference: 20822 (1859%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be 1948% faster than the Radeon R7 M260 overall, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 311680 (1948%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (approximately 1398%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 239960 (1398%)

Pixel Rate

The GeForce GTX 1080 is a lot (approximately 1698%) better at AA than the Radeon R7 M260, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 97128 (1698%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R7 M260
Manufacturer nVidia AMD
Year May 2016 June 2014
Code Name GP104-400 Opal/Topaz
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 715 MHz
Memory Speed 10008 MHz 2000 MHz
Power (Max TDP) 180 watts (Unknown) watts
Bandwidth 327680 MB/sec 16000 MB/sec
Texel Rate 257120 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 2560 384
Texture Mapping Units 160 24
Render Output Units 64 8
Bus Type GDDR5X DDR3
Bus Width 256-bit 64-bit
Fab Process 16 nm 28 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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