Compare any two graphics cards:
GeForce GTX 1080 vs Radeon R7 M360
IntroThe GeForce GTX 1080 comes with a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.Compare those specs to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this specific model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 1080 should theoretically be a lot better than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (more or less 852%) faster with regards to AF than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX 1080 will be much (more or less 1043%) faster with regards to AA than the Radeon R7 M360, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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