Compare any two graphics cards:
GeForce GTX 1080 vs Radeon R9 M385X
IntroThe GeForce GTX 1080 comes with a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.Compare those specifications to the Radeon R9 M385X, which features GPU core speed of 1100 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 1080 should perform much faster than the Radeon R9 M385X overall. (explain)
Texel RateThe GeForce GTX 1080 should be a lot (approximately 317%) better at anisotropic filtering than the Radeon R9 M385X. (explain)
Pixel RateThe GeForce GTX 1080 should be quite a bit (approximately 484%) faster with regards to FSAA than the Radeon R9 M385X, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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