Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon R9 285
IntroThe GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon R9 285, which features GPU clock speed of 918 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is comprised of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 285 should theoretically be quite a bit faster than the GeForce GT 240 GDDR5 overall. (explain)
Texel RateThe Radeon R9 285 will be quite a bit (more or less 484%) more effective at texture filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 285 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!