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GeForce GTX 660 vs Radeon R9 285

Intro

The GeForce GTX 660 has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon R9 285, which has a core clock frequency of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GTX 660 5063 points
Difference: 3437 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon R9 285 190 Watts
Difference: 50 Watts (36%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 285 should be much faster than the GeForce GTX 660 in general. (explain)

Radeon R9 285 176000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 31808 (22%)

Texel Rate

The Radeon R9 285 is quite a bit (approximately 31%) better at texture filtering than the GeForce GTX 660. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 24416 (31%)

Pixel Rate

The Radeon R9 285 should be much (about 25%) faster with regards to AA than the GeForce GTX 660, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 285 29376 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 5856 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R9 285
Manufacturer nVidia AMD
Year September 2012 September 2014
Code Name GK106 Tonga PRO
Memory 2048 MB 2048 MB
Core Speed 980 MHz 918 MHz
Memory Speed 6008 MHz 5500 MHz
Power (Max TDP) 140 watts 190 watts
Bandwidth 144192 MB/sec 176000 MB/sec
Texel Rate 78400 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 960 1792
Texture Mapping Units 80 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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