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GeForce GTX 650 vs Radeon R9 285

Intro

The GeForce GTX 650 features a GPU clock speed of 1058 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R9 285, which comes with a core clock speed of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GTX 650 2263 points
Difference: 6237 (276%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 285 190 Watts
Difference: 126 Watts (197%)

Memory Bandwidth

In theory, the Radeon R9 285 should be a lot faster than the GeForce GTX 650 in general. (explain)

Radeon R9 285 176000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 96000 (120%)

Texel Rate

The Radeon R9 285 will be quite a bit (more or less 204%) better at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 68960 (204%)

Pixel Rate

The Radeon R9 285 should be a lot (approximately 74%) more effective at anti-aliasing than the GeForce GTX 650, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon R9 285 29376 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12448 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 285
Manufacturer nVidia AMD
Year September 2012 September 2014
Code Name GK107 Tonga PRO
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 918 MHz
Memory Speed 5000 MHz 5500 MHz
Power (Max TDP) 64 watts 190 watts
Bandwidth 80000 MB/sec 176000 MB/sec
Texel Rate 33856 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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