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GeForce GTX 980 Ti vs Radeon R9 285

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

Compare that to the Radeon R9 285, which features a core clock frequency of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 285 8500 points
Difference: 8620 (101%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 285 18 Mh/s
Difference: 4 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be a lot faster than the Radeon R9 285 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 160000 (91%)

Texel Rate

The GeForce GTX 980 Ti is a lot (about 71%) better at anisotropic filtering than the Radeon R9 285. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 73184 (71%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 Ti is the winner, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 66624 (227%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 285
Manufacturer nVidia AMD
Year June 2015 September 2014
Code Name GM200 Tonga PRO
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 918 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 336000 MB/sec 176000 MB/sec
Texel Rate 176000 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 2816 1792
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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