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GeForce GTX 980M vs Radeon R9 285

Intro

The GeForce GTX 980M comes with a core clock speed of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon R9 285, which makes use of a 28 nm design. AMD has set the core speed at 918 MHz. The GDDR5 memory works at a frequency of 1375 MHz on this model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R9 285 8500 points
Difference: 976 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R9 285 190 Watts
Difference: 90 Watts (90%)

Memory Bandwidth

Theoretically, the Radeon R9 285 should perform much faster than the GeForce GTX 980M overall. (explain)

Radeon R9 285 176000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 48000 (38%)

Texel Rate

The Radeon R9 285 is a little bit (about 3%) more effective at AF than the GeForce GTX 980M. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 3168 (3%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980M is the winner, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 37056 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R9 285

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R9 285
Manufacturer nVidia AMD
Year October 7 2014 September 2014
Code Name GM204 Tonga PRO
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 918 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 100 watts 190 watts
Bandwidth 128000 MB/sec 176000 MB/sec
Texel Rate 99648 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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