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GeForce 8800 GTS (G92) vs Radeon HD 4750

Intro

The GeForce 8800 GTS (G92) features a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 970 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4750, which comes with clock speeds of 730 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 memory. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4750 75 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 60 Watts (80%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) is 21% quicker than the Radeon HD 4750 overall, because of its higher bandwidth. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
Radeon HD 4750 51200 MB/sec
Difference: 10880 (21%)

Texel Rate

The GeForce 8800 GTS (G92) should be a lot (about 78%) faster with regards to anisotropic filtering than the Radeon HD 4750. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 4750 23360 Mtexels/sec
Difference: 18240 (78%)

Pixel Rate

The Radeon HD 4750 should be just a bit (approximately 12%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G92), and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 4750 11680 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 1280 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 4750
Manufacturer nVidia ATi
Year Dec 2007
Code Name G92 RV740
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 650 MHz 730 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 800 MHz
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 75 watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 51200 MB/sec
Texel Rate 41600 Mtexels/sec 23360 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11680 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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