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GeForce GTX 590 vs Radeon R9 380X

Intro

The GeForce GTX 590 has a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.

Compare all of that to the Radeon R9 380X, which uses a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 memory runs at a frequency of 1425 MHz on this particular card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 590 6680 points
Difference: 2839 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be much faster than the Radeon R9 380X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 145920 (80%)

Texel Rate

The Radeon R9 380X is quite a bit (about 60%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 46464 (60%)

Pixel Rate

The GeForce GTX 590 should be much (more or less 88%) faster with regards to AA than the Radeon R9 380X, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 27232 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2011 November 2015
Code Name GF110 Tonga XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 970 MHz
Memory Speed 3420 MHz (x2) 5700 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 182400 MB/sec
Texel Rate 77696 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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