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GeForce GTX 560 vs Radeon R9 380X

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this particular card. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 380X, which uses a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 RAM runs at a speed of 1425 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 560 3030 points
Difference: 6489 (214%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 380X 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380X should in theory be a lot better than the GeForce GTX 560 in general. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 54272 (42%)

Texel Rate

The Radeon R9 380X is much (about 174%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 78800 (174%)

Pixel Rate

The Radeon R9 380X will be just a bit (about 20%) more effective at AA than the GeForce GTX 560, and capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 5120 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 380X
Manufacturer nVidia AMD
Year May 2011 November 2015
Code Name GF114 Tonga XT
Memory 1024 MB 4096 MB
Core Speed 810 MHz 970 MHz
Memory Speed 4004 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 128128 MB/sec 182400 MB/sec
Texel Rate 45360 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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