Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon R9 380X

Intro

The GeForce GTX 560 Ti 448 comes with a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare that to the Radeon R9 380X, which comes with GPU core speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 560 Ti 448 4200 points
Difference: 5319 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 380X is 27% quicker than the GeForce GTX 560 Ti 448 in general, because of its higher bandwidth. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 38400 (27%)

Texel Rate

The Radeon R9 380X should be much (approximately 203%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 83168 (203%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 380X is the winner, but it probably won't make a huge difference. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 1760 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon R9 380X
Manufacturer nVidia AMD
Year December 2011 November 2015
Code Name GF110 Tonga XT
Memory 1280 MB 4096 MB
Core Speed 732 MHz 970 MHz
Memory Speed 3600 MHz 5700 MHz
Power (Max TDP) 210 watts 190 watts
Bandwidth 144000 MB/sec 182400 MB/sec
Texel Rate 40992 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield