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GeForce GTX 660 vs Radeon R9 380X

Intro

The GeForce GTX 660 comes with clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon R9 380X, which features clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 660 5063 points
Difference: 4456 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon R9 380X 190 Watts
Difference: 50 Watts (36%)

Memory Bandwidth

Theoretically, the Radeon R9 380X should perform much faster than the GeForce GTX 660 in general. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 38208 (26%)

Texel Rate

The Radeon R9 380X should be a lot (approximately 58%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 45760 (58%)

Pixel Rate

The Radeon R9 380X will be quite a bit (approximately 32%) faster with regards to full screen anti-aliasing than the GeForce GTX 660, and also able to handle higher screen resolutions while still performing well. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7520 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R9 380X
Manufacturer nVidia AMD
Year September 2012 November 2015
Code Name GK106 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 980 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 140 watts 190 watts
Bandwidth 144192 MB/sec 182400 MB/sec
Texel Rate 78400 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 960 2048
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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