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GeForce GTX 980 vs Radeon R9 380X

Intro

The GeForce GTX 980 comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Radeon R9 380X, which has GPU core speed of 970 MHz, and 4096 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 380X 9519 points
Difference: 4033 (42%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R9 380X 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 380X 190 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

In theory, the GeForce GTX 980 will be 23% faster than the Radeon R9 380X in general, due to its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 41600 (23%)

Texel Rate

The GeForce GTX 980 is a bit (about 16%) faster with regards to texture filtering than the Radeon R9 380X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 19968 (16%)

Pixel Rate

The GeForce GTX 980 should be a lot (about 132%) faster with regards to FSAA than the Radeon R9 380X, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 41024 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 380X
Manufacturer nVidia AMD
Year September 2014 November 2015
Code Name GM204-400 Tonga XT
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 165 watts 190 watts
Bandwidth 224000 MB/sec 182400 MB/sec
Texel Rate 144128 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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