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GeForce GTX 980 Ti vs Radeon R9 380X

Intro

The GeForce GTX 980 Ti features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

Compare all of that to the Radeon R9 380X, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 memory is set to run at a speed of 1425 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 380X 9519 points
Difference: 7601 (80%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 380X 19 Mh/s
Difference: 3 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory perform much faster than the Radeon R9 380X overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 153600 (84%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 42%) better at texture filtering than the Radeon R9 380X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 51840 (42%)

Pixel Rate

The GeForce GTX 980 Ti should be much (about 209%) more effective at FSAA than the Radeon R9 380X, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 64960 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 380X
Manufacturer nVidia AMD
Year June 2015 November 2015
Code Name GM200 Tonga XT
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 336000 MB/sec 182400 MB/sec
Texel Rate 176000 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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