Compare any two graphics cards:
Radeon R7 M260X vs Radeon R9 380X
IntroThe Radeon R7 M260X has a clock frequency of 825 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon R9 380X, which uses a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 RAM works at a speed of 1425 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 380X should in theory perform a lot faster than the Radeon R7 M260X overall. (explain)
Texel RateThe Radeon R9 380X should be quite a bit (more or less 527%) better at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 380X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!