Compare any two graphics cards:
GeForce GTX 880M vs Radeon R9 380X
IntroThe GeForce GTX 880M makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.Compare those specifications to the Radeon R9 380X, which uses a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 memory works at a frequency of 1425 MHz on this specific model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 380X should in theory be much better than the GeForce GTX 880M in general. (explain)
Texel RateThe Radeon R9 380X will be a small bit (more or less 2%) faster with regards to texture filtering than the GeForce GTX 880M. (explain)
Pixel RateThe Radeon R9 380X should be a bit (approximately 2%) more effective at full screen anti-aliasing than the GeForce GTX 880M, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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