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GeForce GTX 660 Ti vs Radeon R9 Nano

Intro

The GeForce GTX 660 Ti comes with a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon R9 Nano, which has clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 660 Ti 6013 points
Difference: 8905 (148%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 Nano 175 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

In theory, the Radeon R9 Nano is 256% quicker than the GeForce GTX 660 Ti in general, due to its higher bandwidth. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 368000 (256%)

Texel Rate

The Radeon R9 Nano will be a lot (about 150%) faster with regards to texture filtering than the GeForce GTX 660 Ti. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 153520 (150%)

Pixel Rate

The Radeon R9 Nano will be much (about 191%) better at full screen anti-aliasing than the GeForce GTX 660 Ti, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 42040 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year August 2012 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 500 MHz
Power (Max TDP) 150 watts 175 watts
Bandwidth 144000 MB/sec 512000 MB/sec
Texel Rate 102480 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1344 4096
Texture Mapping Units 112 256
Render Output Units 24 64
Bus Type GDDR5 HBM
Bus Width 192-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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