Compare any two graphics cards:
VS

GeForce GTX Titan vs Radeon R9 Nano

Intro

The GeForce GTX Titan has a clock speed of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R9 Nano, which has a core clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also uses a 4096-bit bus, and uses a 28 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX Titan 10162 points
Difference: 4756 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
GeForce GTX Titan 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

In theory, the Radeon R9 Nano should be much faster than the GeForce GTX Titan in general. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 223616 (78%)

Texel Rate

The Radeon R9 Nano is much (about 37%) better at texture filtering than the GeForce GTX Titan. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 68512 (37%)

Pixel Rate

The Radeon R9 Nano should be a lot (approximately 59%) better at full screen anti-aliasing than the GeForce GTX Titan, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 23824 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Radeon R9 Nano
Manufacturer nVidia AMD
Year February 2013 September 2015
Code Name GK110 Fiji XT
Memory 6144 MB 4096 MB
Core Speed 837 MHz 1000 MHz
Memory Speed 6008 MHz 500 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 288384 MB/sec 512000 MB/sec
Texel Rate 187488 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 2688 4096
Texture Mapping Units 224 256
Render Output Units 48 64
Bus Type GDDR5 HBM
Bus Width 384-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield