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Geforce GTX 760 vs Radeon R9 Nano

Intro

The Geforce GTX 760 comes with a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 ROPs.

Compare those specifications to the Radeon R9 Nano, which has a core clock speed of 1000 MHz and a HBM memory frequency of 500 MHz. It also makes use of a 4096-bit bus, and makes use of a 28 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
Geforce GTX 760 5923 points
Difference: 8995 (152%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 17 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon R9 Nano 175 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

In theory, the Radeon R9 Nano should be a lot faster than the Geforce GTX 760 in general. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 319744 (166%)

Texel Rate

The Radeon R9 Nano should be quite a bit (about 172%) more effective at texture filtering than the Geforce GTX 760. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 161920 (172%)

Pixel Rate

The Radeon R9 Nano will be much (more or less 104%) more effective at anti-aliasing than the Geforce GTX 760, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 32640 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R9 Nano
Manufacturer nVidia AMD
Year June 2013 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1000 MHz
Memory Speed 6008 MHz 500 MHz
Power (Max TDP) 170 watts 175 watts
Bandwidth 192256 MB/sec 512000 MB/sec
Texel Rate 94080 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1152 4096
Texture Mapping Units 96 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 256-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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