Compare any two graphics cards:
GeForce GTX 750 vs Radeon R9 Nano
IntroThe GeForce GTX 750 uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R9 Nano, which has a clock speed of 1000 MHz and a HBM memory frequency of 500 MHz. It also makes use of a 4096-bit bus, and uses a 28 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 Nano will be 540% quicker than the GeForce GTX 750 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 Nano is quite a bit (more or less 684%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 Nano is superior to the GeForce GTX 750, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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