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GeForce GTX 980 vs Radeon R9 Nano

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.

Compare all of that to the Radeon R9 Nano, which has a GPU core clock speed of 1000 MHz, and 4096 MB of HBM memory running at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 980 13552 points
Difference: 1366 (10%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 10 (50%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 Nano 402 Sol/s
Difference: 6 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 Nano 175 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

The Radeon R9 Nano should theoretically be a lot faster than the GeForce GTX 980 overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 288000 (129%)

Texel Rate

The Radeon R9 Nano is a lot (more or less 78%) faster with regards to AF than the GeForce GTX 980. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 111872 (78%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 Nano 64000 Mpixels/sec
Difference: 8064 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 Nano
Manufacturer nVidia AMD
Year September 2014 September 2015
Code Name GM204-400 Fiji XT
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 500 MHz
Power (Max TDP) 165 watts 175 watts
Bandwidth 224000 MB/sec 512000 MB/sec
Texel Rate 144128 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 2048 4096
Texture Mapping Units 128 256
Render Output Units 64 64
Bus Type GDDR5 HBM
Bus Width 256-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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