Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Radeon HD 4770

Intro

The GeForce 8800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare that to the Radeon HD 4770, which features a core clock speed of 750 MHz and a GDDR5 memory speed of 800 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4770 80 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 25 Watts (31%)

Memory Bandwidth

Theoretically, the GeForce 8800 GT 512MB should be a little bit faster than the Radeon HD 4770 in general. (explain)

GeForce 8800 GT 512MB 57600 MB/sec
Radeon HD 4770 51200 MB/sec
Difference: 6400 (13%)

Texel Rate

The GeForce 8800 GT 512MB is much (approximately 40%) more effective at anisotropic filtering than the Radeon HD 4770. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 4770 24000 Mtexels/sec
Difference: 9600 (40%)

Pixel Rate

The Radeon HD 4770 will be a lot (more or less 25%) faster with regards to AA than the GeForce 8800 GT 512MB, and also able to handle higher screen resolutions better. (explain)

Radeon HD 4770 12000 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 2400 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Radeon HD 4770
Manufacturer nVidia AMD
Year Oct 2007 Apr 28, 2009
Code Name G92 RV740
Memory 512 MB 512 MB
Core Speed 600 MHz 750 MHz
Memory Speed 1800 MHz 3200 MHz
Power (Max TDP) 105 watts 80 watts
Bandwidth 57600 MB/sec 51200 MB/sec
Texel Rate 33600 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 112 640(128x5)
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 826 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield