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GeForce GTX 950 vs Radeon R9 Nano

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this specific card. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 Nano, which features a core clock speed of 1000 MHz and a HBM memory speed of 500 MHz. It also uses a 4096-bit memory bus, and uses a 28 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 950 6536 points
Difference: 8382 (128%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 20 (200%)

Zcash Mining Hash Rate

Radeon R9 Nano 402 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 247 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 Nano 175 Watts
Difference: 85 Watts (94%)

Memory Bandwidth

In theory, the Radeon R9 Nano should perform quite a bit faster than the GeForce GTX 950 overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 406272 (384%)

Texel Rate

The Radeon R9 Nano should be a lot (about 421%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 206848 (421%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 Nano is a better choice, and very much so. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 31232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 Nano
Manufacturer nVidia AMD
Year August 2015 September 2015
Code Name GM206 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 500 MHz
Power (Max TDP) 90 watts 175 watts
Bandwidth 105728 MB/sec 512000 MB/sec
Texel Rate 49152 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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