Compare any two graphics cards:
VS

GeForce 930M vs Radeon R9 Nano

Intro

The GeForce 930M uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 memory works at a frequency of 900 MHz on this specific model. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Compare that to the Radeon R9 Nano, which features a core clock speed of 1000 MHz and a HBM memory speed of 500 MHz. It also features a 4096-bit memory bus, and makes use of a 28 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce 930M 1490 points
Difference: 13428 (901%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R9 Nano should perform quite a bit faster than the GeForce 930M overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 497600 (3456%)

Texel Rate

The Radeon R9 Nano is quite a bit (about 1049%) more effective at texture filtering than the GeForce 930M. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 233728 (1049%)

Pixel Rate

The Radeon R9 Nano will be much (about 762%) more effective at anti-aliasing than the GeForce 930M, and also will be able to handle higher resolutions more effectively. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 56576 (762%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M Radeon R9 Nano
Manufacturer nVidia AMD
Year March 12 2015 September 2015
Code Name GM108 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 1800 MHz 500 MHz
Power (Max TDP) (Unknown) watts 175 watts
Bandwidth 14400 MB/sec 512000 MB/sec
Texel Rate 22272 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 384 4096
Texture Mapping Units 24 256
Render Output Units 8 64
Bus Type DDR3 HBM
Bus Width 64-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield