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GeForce GTX 950M vs Radeon R9 Nano

Intro

The GeForce GTX 950M uses a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 RAM works at a speed of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon R9 Nano, which comes with GPU core speed of 1000 MHz, and 4096 MB of HBM memory set to run at 500 MHz through a 4096-bit bus. It also features 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 950M 3330 points
Difference: 11588 (348%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon R9 Nano 175 Watts
Difference: 120 Watts (218%)

Memory Bandwidth

As far as performance goes, the Radeon R9 Nano should theoretically be quite a bit better than the GeForce GTX 950M in general. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 480000 (1500%)

Texel Rate

The Radeon R9 Nano should be a lot (more or less 600%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 219440 (600%)

Pixel Rate

The Radeon R9 Nano should be quite a bit (approximately 338%) better at full screen anti-aliasing than the GeForce GTX 950M, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 49376 (338%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R9 Nano
Manufacturer nVidia AMD
Year March 12 2015 September 2015
Code Name GM107 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 500 MHz
Power (Max TDP) 55 watts 175 watts
Bandwidth 32000 MB/sec 512000 MB/sec
Texel Rate 36560 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 16 64
Bus Type DDR3 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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