Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 4770
Intro
The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.
Compare those specifications to the Radeon HD 4770, which has core clock speeds of 750 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4770 |
|
80 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 63 Watts (79%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 8800 GTS (G80) 640MB will be 24% quicker than the Radeon HD 4770 in general, due to its higher bandwidth. (explain)
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| Radeon HD 4770 |
|
51200 MB/sec |
| |
Difference: 12160 (24%)
|
|
Texel Rate
The GeForce 8800 GTS (G80) 640MB will be a bit (approximately 3%) better at anisotropic filtering than the Radeon HD 4770. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| Radeon HD 4770 |
|
24000 Mtexels/sec |
| |
Difference: 624 (3%)
|
|
Pixel Rate
If using high levels of AA is important to you, then the Radeon HD 4770 is the winner, though not by far. (
explain)
| Radeon HD 4770 |
|
12000 Mpixels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| |
Difference: 1740 (17%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4770
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 4770 |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
Apr 28, 2009 |
| Code Name
| G80 |
RV740 |
| Fab Process
| 90 nm |
40 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 640 MB |
512 MB |
| Core Speed
| 513 MHz |
750 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
800 MHz |
| Unified Shaders
| 96 |
640(128x5) |
| Texture Mapping Units
| 48 |
32 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 320-bit |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
80 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 63360 MB/sec |
51200 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
24000 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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