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GeForce 8800 GTS (G80) 640MB vs Radeon HD 4770

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4770, which has core clock speeds of 750 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4770 54 FPS
GeForce 8800 GTS (G80) 640MB 30 FPS
Difference: 24 FPS (80%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 36 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 22 FPS (157%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4770 49 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 11 FPS (29%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4770 49 FPS
GeForce 8800 GTS (G80) 640MB 31 FPS
Difference: 18 FPS (58%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 48 FPS
GeForce 8800 GTS (G80) 640MB 32 FPS
Difference: 16 FPS (50%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4770 52 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 14 FPS (37%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 20 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 6 FPS (43%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G80) 640MB 30 FPS
Radeon HD 4770 29 FPS
Difference: 1 FPS (3%)

Radeon HD 4770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4770 wins overall, by 121 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4770 386 FPS
GeForce 8800 GTS (G80) 640MB 265 FPS
Difference: 121 FPS (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4770 80 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 63 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB will be 24% quicker than the Radeon HD 4770 in general, due to its higher bandwidth. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 4770 51200 MB/sec
Difference: 12160 (24%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be a bit (approximately 3%) better at anisotropic filtering than the Radeon HD 4770. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 4770 24000 Mtexels/sec
Difference: 624 (3%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4770 is the winner, though not by far. (explain)

Radeon HD 4770 12000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1740 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 4770
Manufacturer nVidia ATi
Year Nov 2006 (640) Apr 28, 2009
Code Name G80 RV740
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 640 MB 512 MB
Core Speed 513 MHz 750 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 800 MHz
Unified Shaders 96 640(128x5)
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 80 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 51200 MB/sec
Texel Rate 24624 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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