Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R9 M390X
IntroThe GeForce GTX 460 SE features a clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon R9 M390X, which uses a 28 nm design. AMD has clocked the core speed at 723 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M390X, in theory, should perform a lot faster than the GeForce GTX 460 SE in general. (explain)
Texel RateThe Radeon R9 M390X is much (more or less 197%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe Radeon R9 M390X will be a small bit (about 11%) faster with regards to anti-aliasing than the GeForce GTX 460 SE, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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