Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon R9 M390X
IntroThe GeForce GTX 550 Ti has a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit memory bus, and makes use of a 40 nm design. It features 192 SPUs, 32 TAUs, and 24 ROPs.Compare those specs to the Radeon R9 M390X, which makes use of a 28 nm design. AMD has set the core speed at 723 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M390X will be 62% faster than the GeForce GTX 550 Ti in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R9 M390X is quite a bit (about 221%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)
Pixel RateThe Radeon R9 M390X should be a bit (approximately 7%) faster with regards to full screen anti-aliasing than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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