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Radeon HD 3870 512MB vs Radeon HD 4770

Intro

The Radeon HD 3870 512MB comes with a GPU core speed of 775 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4770, which uses a 40 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM works at a speed of 800 MHz on this card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4770 54 FPS
Radeon HD 3870 512MB 35 FPS
Difference: 19 FPS (54%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4770 49 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 17 FPS (53%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4770 49 FPS
Radeon HD 3870 512MB 31 FPS
Difference: 18 FPS (58%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4770 48 FPS
Radeon HD 3870 512MB 28 FPS
Difference: 20 FPS (71%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4770 52 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 20 FPS (63%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4770 29 FPS
Radeon HD 3870 512MB 19 FPS
Difference: 10 FPS (53%)

Radeon HD 4770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4770 wins overall, by 134 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4770 358 FPS
Radeon HD 3870 512MB 224 FPS
Difference: 134 FPS (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4770 80 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 26 Watts (33%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 512MB should be 13% quicker than the Radeon HD 4770 overall, due to its higher bandwidth. (explain)

Radeon HD 3870 512MB 57600 MB/sec
Radeon HD 4770 51200 MB/sec
Difference: 6400 (13%)

Texel Rate

The Radeon HD 4770 will be a lot (more or less 94%) better at texture filtering than the Radeon HD 3870 512MB. (explain)

Radeon HD 4770 24000 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 11600 (94%)

Pixel Rate

The Radeon HD 3870 512MB should be a small bit (approximately 3%) faster with regards to AA than the Radeon HD 4770, and capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
Radeon HD 4770 12000 Mpixels/sec
Difference: 400 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 512MB Radeon HD 4770
Manufacturer ATi ATi
Year Nov 19, 2007 Apr 28, 2009
Code Name RV670 XT RV740
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 775 MHz 750 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 800 MHz (3200 MHz effective)
Unified Shaders 320(64x5) 640(128x5)
Texture Mapping Units 16 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 80 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 51200 MB/sec
Texel Rate 12400 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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