Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 4770
Intro
The Radeon HD 3870 512MB comes with a GPU core speed of 775 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.
Compare all of that to the Radeon HD 4770, which uses a 40 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM works at a speed of 800 MHz on this card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4770 |
|
80 Watts |
| Radeon HD 3870 512MB |
|
106 Watts |
| |
Difference: 26 Watts (33%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 3870 512MB should be 13% quicker than the Radeon HD 4770 overall, due to its higher bandwidth. (explain)
| Radeon HD 3870 512MB |
|
57600 MB/sec |
| Radeon HD 4770 |
|
51200 MB/sec |
| |
Difference: 6400 (13%)
|
|
Texel Rate
The Radeon HD 4770 will be a lot (more or less 94%) better at texture filtering than the Radeon HD 3870 512MB. (
explain)
| Radeon HD 4770 |
|
24000 Mtexels/sec |
| Radeon HD 3870 512MB |
|
12400 Mtexels/sec |
| |
Difference: 11600 (94%)
|
|
Pixel Rate
The Radeon HD 3870 512MB should be a small bit (approximately 3%) faster with regards to AA than the Radeon HD 4770, and capable of handling higher resolutions without losing too much performance. (
explain)
| Radeon HD 3870 512MB |
|
12400 Mpixels/sec |
| Radeon HD 4770 |
|
12000 Mpixels/sec |
| |
Difference: 400 (3%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 3870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4770
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 3870 512MB |
Radeon HD 4770 |
| Manufacturer
| ATi |
ATi |
| Year
| Nov 19, 2007 |
Apr 28, 2009 |
| Code Name
| RV670 XT |
RV740 |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16/AGP 8x |
PCIe 2.0 x16 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 775 MHz |
750 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz (1800 MHz effective) |
800 MHz (3200 MHz effective) |
| Unified Shaders
| 320(64x5) |
640(128x5) |
| Texture Mapping Units
| 16 |
32 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 256-bit |
128-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 106 watts |
80 watts |
| Shader Model
| 4.1 |
4.1 |
| Bandwidth
| 57600 MB/sec |
51200 MB/sec |
| Texel Rate
| 12400 Mtexels/sec |
24000 Mtexels/sec |
| Pixel Rate
| 12400 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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