Compare any two graphics cards:
GeForce GTX 650 vs Radeon R9 M385X
IntroThe GeForce GTX 650 features core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.
Compare those specifications to the Radeon R9 M385X, which has a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Theoretically speaking, the Radeon R9 M385X should be 20% faster than the GeForce GTX 650 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M385X is a lot (more or less 82%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)
Pixel RateThe Radeon R9 M385X is a small bit (about 4%) faster with regards to FSAA than the GeForce GTX 650, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.