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Radeon R7 260X vs Radeon R9 M385X

Intro

The Radeon R7 260X comes with a GPU core clock speed of 1100 MHz, and the 2048 MB of GDDR5 RAM runs at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 ROPs.

Compare all of that to the Radeon R9 M385X, which uses a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 260X should in theory be just a bit faster than the Radeon R9 M385X in general. (explain)

Radeon R7 260X 104000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

Both cards have the exact same texel fill rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at AA, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 M385X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 M385X
Manufacturer AMD AMD
Year October 2013 2015
Code Name Bonaire XTX Bonaire
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 1100 MHz
Memory Speed 6500 MHz 6000 MHz
Power (Max TDP) 115 watts (Unknown) watts
Bandwidth 104000 MB/sec 96000 MB/sec
Texel Rate 61600 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 896 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 M385X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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