Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 5550
IntroThe GeForce GT 220 GDDR3 has a clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon HD 5550, which uses a 40 nm design. AMD has clocked the core frequency at 550 MHz. The DDR2 memory is set to run at a frequency of 400 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GT 220 GDDR3 should in theory be much better than the Radeon HD 5550 in general. (explain)
Texel RateThe GeForce GT 220 GDDR3 is a small bit (more or less 14%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GT 220 GDDR3 should be a little bit (more or less 14%) more effective at FSAA than the Radeon HD 5550, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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