Compare any two graphics cards:
Radeon R5 M255 vs Radeon R9 M385X
IntroThe Radeon R5 M255 has a GPU clock speed of 940 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 TAUs, and 8 ROPs.Compare that to the Radeon R9 M385X, which has core speeds of 1100 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M385X should in theory be a lot better than the Radeon R5 M255 overall. (explain)
Texel RateThe Radeon R9 M385X is a lot (more or less 228%) more effective at AF than the Radeon R5 M255. (explain)
Pixel RateThe Radeon R9 M385X should be much (approximately 134%) better at full screen anti-aliasing than the Radeon R5 M255, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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