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GeForce GTX 260 Core 216 vs Radeon R9 M380

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this specific model. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare that to the Radeon R9 M380, which comes with core speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 260 Core 216, in theory, should perform just a bit faster than the Radeon R9 M380 overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon R9 M380 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 260 Core 216 should be a bit (more or less 4%) faster with regards to anisotropic filtering than the Radeon R9 M380. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon R9 M380 40000 Mtexels/sec
Difference: 1472 (4%)

Pixel Rate

The GeForce GTX 260 Core 216 will be a bit (about 1%) faster with regards to full screen anti-aliasing than the Radeon R9 M380, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon R9 M380 16000 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon R9 M380
Manufacturer nVidia AMD
Year September 16, 2008 2015
Code Name G200 Cape Verde
Memory 896 MB 4096 MB
Core Speed 576 MHz 1000 MHz
Memory Speed 1998 MHz 6000 MHz
Power (Max TDP) 202 watts (Unknown) watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 41472 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 216 640
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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