Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R9 M375X
IntroThe Radeon HD 4830 512MB uses a 55 nm design. AMD has clocked the core frequency at 575 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.Compare all of that to the Radeon R9 M375X, which features clock speeds of 1015 MHz on the GPU, and 1125 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M375X should theoretically be much superior to the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon R9 M375X should be quite a bit (about 121%) more effective at texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 M375X is superior to the Radeon HD 4830 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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