Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon R9 M375X
IntroThe GeForce GT 640 DDR3 uses a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 memory works at a speed of 1782 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon R9 M375X, which makes use of a 28 nm design. AMD has set the core speed at 1015 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M375X should in theory be quite a bit better than the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe Radeon R9 M375X will be much (more or less 41%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)
Pixel RateThe Radeon R9 M375X is a small bit (more or less 13%) faster with regards to FSAA than the GeForce GT 640 DDR3, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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