Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon R9 M375
IntroThe GeForce 9600 GSO 384MB features a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 192-bit memory bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare all of that to the Radeon R9 M375, which uses a 28 nm design. AMD has clocked the core speed at 1015 MHz. The DDR3 RAM runs at a speed of 1100 MHz on this particular card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9600 GSO 384MB should theoretically perform just a bit faster than the Radeon R9 M375 in general. (explain)
Texel RateThe Radeon R9 M375 should be much (more or less 54%) faster with regards to AF than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M375 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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