Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon R9 M375
IntroThe GeForce GTX 580 3GB uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific model. It features 512 SPUs as well as 64 TAUs and 48 ROPs.Compare those specs to the Radeon R9 M375, which makes use of a 28 nm design. AMD has clocked the core speed at 1015 MHz. The DDR3 memory is set to run at a speed of 1100 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 580 3GB is 447% faster than the Radeon R9 M375 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 580 3GB will be much (approximately 22%) more effective at anisotropic filtering than the Radeon R9 M375. (explain)
Pixel RateThe GeForce GTX 580 3GB should be much (approximately 128%) more effective at AA than the Radeon R9 M375, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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