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GeForce 9800 GTX+ vs Radeon HD 4830 1GB

Intro

The GeForce 9800 GTX+ comes with a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4830 1GB, which has GPU core speed of 575 MHz, and 1024 MB of GDDR4 memory running at 900 MHz through a 256-bit bus. It also is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

The GeForce 9800 GTX+ should theoretically perform much faster than the Radeon HD 4830 1GB overall. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX+ will be quite a bit (more or less 157%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 28832 (157%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GTX+ is superior to the Radeon HD 4830 1GB, and very much so. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 2608 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 4830 1GB
Manufacturer nVidia ATi
Year July 2008 Oct 21, 2008
Code Name G92b RV770 LE
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 575 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 95 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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