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Radeon HD 3870 1GB vs Radeon HD 4830 1GB

Intro

The Radeon HD 3870 1GB features a GPU core speed of 775 MHz, and the 1024 MB of GDDR4 memory is set to run at 1125 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4830 1GB, which features a core clock speed of 575 MHz and a GDDR4 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 11 Watts (12%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 1GB should be 25% faster than the Radeon HD 4830 1GB in general, because of its greater bandwidth. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The Radeon HD 4830 1GB should be quite a bit (approximately 48%) more effective at texture filtering than the Radeon HD 3870 1GB. (explain)

Radeon HD 4830 1GB 18400 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 6000 (48%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 1GB is superior to the Radeon HD 4830 1GB, by far. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 3200 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4830 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 Oct 21, 2008
Code Name RV670 XT RV770 LE
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 775 MHz 575 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 900 MHz
Unified Shaders 320(64x5) 640(128x5)
Texture Mapping Units 16 32
Render Output Units 16 16
Bus Type GDDR4 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 95 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 57600 MB/sec
Texel Rate 12400 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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