Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon R9 M370X
IntroThe Radeon HD 5750 512MB has core speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.
Compare those specs to the Radeon R9 M370X, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Performance-wise, the Radeon HD 5750 512MB should in theory be a bit better than the Radeon R9 M370X overall. (explain)
Texel RateThe Radeon R9 M370X is a lot (more or less 27%) better at anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 M370X is superior to the Radeon HD 5750 512MB, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.