Compare any two graphics cards:
GeForce GTX 650 vs Radeon R9 M370X
IntroThe GeForce GTX 650 features a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M370X, which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 650 should theoretically be just a bit superior to the Radeon R9 M370X in general. (explain)
Texel RateThe GeForce GTX 650 will be just a bit (approximately 6%) faster with regards to anisotropic filtering than the Radeon R9 M370X. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 650 is superior to the Radeon R9 M370X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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