Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 5570
IntroThe GeForce 9500 GT 1GB GDDR3 has a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 5570, which has GPU clock speed of 650 MHz, and 512 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5570 should be a little bit faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe Radeon HD 5570 should be a lot (about 48%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5570 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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