Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 4830 512MB
Intro
The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this particular card. It features 96 SPUs along with 48 TAUs and 20 ROPs.
Compare those specs to the Radeon HD 4830 512MB, which makes use of a 55 nm design. ATi has clocked the core speed at 575 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4830 512MB |
|
95 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 48 Watts (51%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should perform a little bit faster than the Radeon HD 4830 512MB in general. (explain)
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| Radeon HD 4830 512MB |
|
57600 MB/sec |
| |
Difference: 5760 (10%)
|
|
Texel Rate
The GeForce 8800 GTS (G80) 640MB will be a lot (approximately 34%) faster with regards to anisotropic filtering than the Radeon HD 4830 512MB. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| Radeon HD 4830 512MB |
|
18400 Mtexels/sec |
| |
Difference: 6224 (34%)
|
|
Pixel Rate
The GeForce 8800 GTS (G80) 640MB will be a little bit (about 12%) faster with regards to FSAA than the Radeon HD 4830 512MB, and should be able to handle higher resolutions without losing too much performance. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| Radeon HD 4830 512MB |
|
9200 Mpixels/sec |
| |
Difference: 1060 (12%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4830 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 4830 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
Oct 21, 2008 |
| Code Name
| G80 |
RV770 LE |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 640 MB |
512 MB |
| Core Speed
| 513 MHz |
575 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
900 MHz |
| Unified Shaders
| 96 |
640(128x5) |
| Texture Mapping Units
| 48 |
32 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
95 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 63360 MB/sec |
57600 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
18400 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
9200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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