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GeForce 9800 GT 512MB vs Radeon R7 M360

Intro

The GeForce 9800 GT 512MB features clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon R7 M360, which features core clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GT 512MB should theoretically be much faster than the Radeon R7 M360 in general. (explain)

GeForce 9800 GT 512MB 57600 MB/sec
Radeon R7 M360 16000 MB/sec
Difference: 41600 (260%)

Texel Rate

The GeForce 9800 GT 512MB should be a lot (approximately 24%) more effective at texture filtering than the Radeon R7 M360. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon R7 M360 27000 Mtexels/sec
Difference: 6600 (24%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GT 512MB is the winner, not by a very large margin though. (explain)

GeForce 9800 GT 512MB 9600 Mpixels/sec
Radeon R7 M360 9000 Mpixels/sec
Difference: 600 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

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Radeon R7 M360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon R7 M360
Manufacturer nVidia AMD
Year July 2008 2015
Code Name G92a/b Oland
Memory 512 MB 2048 MB
Core Speed 600 MHz 1125 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 16000 MB/sec
Texel Rate 33600 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 112 384
Texture Mapping Units 56 24
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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