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GeForce 9800 GT 512MB vs Radeon HD 4830 512MB

Intro

The GeForce 9800 GT 512MB features clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs along with 56 TAUs and 16 ROPs.

Compare that to the Radeon HD 4830 512MB, which has a clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The GeForce 9800 GT 512MB is quite a bit (about 83%) more effective at AF than the Radeon HD 4830 512MB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 15200 (83%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9800 GT 512MB is the winner, but not by far. (explain)

GeForce 9800 GT 512MB 9600 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

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Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year July 2008 Oct 21, 2008
Code Name G92a/b RV770 LE
Memory 512 MB 512 MB
Core Speed 600 MHz 575 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts 95 watts
Bandwidth 57600 MB/sec 57600 MB/sec
Texel Rate 33600 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 112 640(128x5)
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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